Generic Movement System C# - Lesson 1 - Unity 2019
In this tutorial we setup a completely code driven movement system which handles gravity, input turn rotation relative to the forward camera direction. This is the best way to drive a third person character with simplicity and code efficiency and is also supported in the latest Unity 2019 build.
You can think of the movement system like a GTA (Grand Theft Auto) or Watch Dogs or Uncharted controller where you can turn the camera independently of the character and then move the character in the facing direction.
You don't need to have any animations or models to complete this tutorial, and all the code base is provided in the product displayed below.
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We hope you enjoy these new tutorials for 2019, we have been working on them to bring the most knowledge in the smallest amount of time possible.
- From the Team at Filmstorm, Thanks for watching and supporting us!