Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext

AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation.


1 min read
Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext

The Start of AnvilNext

AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation. The ground-breaking lighting, massive streaming worlds with multiplayer support, the team threw everything they had at that initial engine, the game might not have been a commerical success for them, but it was a starting point which lead to success in future development.

Assassin's Creed Development

Assassin's Creed: Origins & Assassin's Creed: Odyssey are two great titles both made with the AnvilNext engine, and while it's hard to believe at Ubisoft they have lots of game engines running concurrently in different development pipelines. Rather than stick with one engine, they maintain a massive amount of code for ease of use with specific projects.

Engine Decisions

Assassin's Creed has become synonymous with using AnvilNext, Far Cry uses their Dunia Engine, Division uses the Snowdrop Engine (with visual scripting for artists). I would have thought it would make sense to go with Snowdrop for Ghost Recon: Breakpoint since they could build upon the third person shooter framework they had there, however it seems like they wanted the animation, physics system that was built in Assassins Creed for use with motion matching technology they have been developing.


Powering Star Wars: Battlefront 2
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Powering Star Wars: Battlefront 2

A long time ago, in a galaxy far, far away… there was a team at EA DICE who has been developing a project so powerful it could destroy a whole moon. Maybe not quite, but maybe in a simulation. Today we are talking about the Frostbite Engine.

Dev Log I - The Beginning of the Heatwave Engine
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Dev Log I - The Beginning of the Heatwave Engine

This first iteration of the engine doesn't have many features, who am I kidding hardly any, but it's a start of what I want to call the Heatwave Engine.


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