A set of over 500 motion capture animations for your Open World character. Includes vaulting, climbing, falling, jumping, swimming, walking, jogging, sprinting, door interactions, crawling, rope climbing, cover switching / walking / turning, sliding, pistol strafes / reload / shooting, machine gun reload / shooting / strafes. All movements for walking, jogging, sprinting and weapons including turn in place and all transition starts and stops.
Welcome to Filmstorm's Advanced Climbing Engine (FACE)
The FACE system is a full locomotion system/project, that allows you to climb ledges, jump between them in all directions - up, down, left, right, diagonally...
TheFACE systemis easy to get started even with your own model, simply load it in sync the height with our model and copy the scripts and you're done with the hard work. Now, place ledges around your world to climb on them*.
The system is entirely written in C# and has been heavily commented so you have full access to change or add anything you like to it and understand how the system was made originally.
For only $39.95 the FACE system can be yours and support the development time that went into making it.
*The ledges and walls need special tags so the FACE system knows what your player is currently jumping to / hanging on - but it's not hard to get started just check our setup video.
(We will update a log here when the system receives updates/upgrades here in the future as well.)
Platformer Animset for Unreal Engine
Regular price$59.95 USD
Over 700 Motion Captured Animations for your Platforming Game Character.
Includes aim offsets and locomotion for Machine Gun, Pistol, Shotgun, Sniper Rifle, Melee and Throw-able. The Platformer Animset also contains many jumping up to ledges, grabbing ledges, climbing, ledge hangs, ledge idles, climb edges and fences, picking up objects and interactions with objects. States for crouching, stamina depleted are also included.
A set of over 1000 motion capture animations for your Adventure Game character. Includes combat animations for both Sword and Bow, which includes animations for Locomotion/Blocking/Attacking/Dodging/Getting Hit. The Sword animations also includes Extreme variations for sword and locomotion (like wall-running and swinging from objects with a custom bone pivot point). Bow and Arrow is also in the pack, NPC actions such as Camp Activities, Talking, Reacting, and Resource Gathering. All movements for walking, jogging, sprinting, and weapons including in motion turn in places and all transition starts and stops.