Creating The Animations of The Forgotten City™

Creating The Animations of The Forgotten City™
4 months ago - 1 min read

Creating a world of animations for The Forgotten City™ wasn't a simple feat. There were many technical hurdles that had to be overcome for this project. I wanted to take the time to note down some of the encounters we faced when creating the animation sets for this Roman world.


Motion Sets for Male & Female

Syncing the animations

To bring the world of The Forgotten City™ to life we needed to create two motion sets for both the Male and Female characters in the world. They shared the same skeleton bones to make integration with Unreal Engine as easy as possible, but of course, the bone structure of Male to Female is different with varying bones lengths.

The final motion set we created was 291 animations and this was motion captured twice using Male and Female actors - this resulted in 582 unique animations which were designed for the game. We also performed other additional animations to help with cutscenes and trailer development for The Forgotten City™.

The hard part was that the animations needed to be in sync or as close to each other as possible so that the animation sharing and set up in the engine would be fairly painless.


Automating Development

Reducing Foot Sliding via Automation in MotionBuilder

To help make motion editing easier, we utilized various Python scripts to help automate development.

One of our favorites was a Python script written by Victor De Baie which allows you to select feet on certain frames and lock them in place, helping with solidifying ground contacts and reducing sliding considerably. You can check out the video from Victor here:

MotionBuilder Python Script in Action
The power of inertial based motion capture
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