I have to admit it, playing Red Dead Redemption 2 was a blast, the level of detail achieve was incredible and the animations were a world first and ground breaking in so many ways.

I have to admit it, playing Red Dead Redemption 2 was a blast, the level of detail achieved was incredible and the animations were a world first and ground breaking in so many ways.

Red Dead Redemption 2 Horse Inspiration

I have developed this solution to provide a similiar horse controller inside Unity like the Red Dead Redemption 2 (RDR2) controller. On running the scene you'll see a horse ready to go - to make it run similiar to RDR2 hit the space bar, the faster you press the space bar the faster the horse gallops. There are 3 different gaits I animated in 3DS Max, Walking, Trotting & Galloping. Each is activated different depending on the speed of the button press. You can press E for jump as well, this will allow the horse to jump over objects and terrain features.

Animating the horse proved tricky, I basically had footage behind the 3D model which I copied the poses of a horse walk, trot and gallop cycle. This was the quickest way to animate the horse.
Horse from the Unity Project

Download the Project

To download the project you need to be a member of Filmstorm, this will grant you access to the Asset Area which has the download for the project inside:

Asset Area
The complete collection of Filmstorm downloads and project files. Each file is linked with an article so you can browse details of what the download is about before downloading. Third Person Cinemachine Project [/third-person-camera-in-cinemachine-using-unity/] A complete third person cinemachine …
Walking around with the Horse

Once the project has been downloaded you can build on top it and even integrate a rider. If the project has a lot of interest I will come back to it and build a working human locomotion system that allows you to mount and unmount the horse. If you want to support this project please become a member.