Dev Log I - The Beginning of the Heatwave Engine
This first iteration of the engine doesn't have many features, who am I kidding hardly any, but it's a start of what I want to call the Heatwave Engine.
Powering Star Wars: Battlefront 2
A long time ago, in a galaxy far, far away… there was a team at EA DICE who has been developing a project so powerful it could destroy a whole moon. Maybe not quite, but maybe in a simulation. Today we are talking about the Frostbite Engine.
Third Person Camera in Cinemachine using Unity
This tutorial is the probably the best way to quickly setup a professional, scalable camera system inside Unity as of 2018. We are utilising the new Unity Cinemachine package available through the Package Manager in Unity, this is best way to keep up to date with releases as Unity updates them.
Create a Foot IK System From Scratch in Unity C#
In this massive tutorial, we are going to start from the beginning, understand the math and look at how to create a Foot IK (Inverse Kinematics) System from scratch using C# and Unity.
IW Engine - Bringing Future Tech into Modern Warfare
An in-depth look at the IW EngineThe Call of Duty franchise has been one that has spanned many console generations. The first Call of Duty released in 2003 by Infinity Ward used the
Evolution of Tech: Star Wars Jedi: Fallen Order from Titanfall
Feel the Force Respawn Entertainment has been on track with their last few releases, Titanfall 2 was a hit and the story was incredible, the game itself being powered by a spin-off on