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Articles

Filmstorm curates and edits articles on current Game Development and Animation processes such as analysing Industry Game Engines.

Cancelled Indiana Jones Game - Lost Footage Revealed

Cancelled Indiana Jones Game - Lost Footage Revealed
Members Public

We reveal lost footage from the previously highly anticipated Indiana Jones game.

Kieren Hovasapian
Kieren Hovasapian
Articles
Filmstorm Flash Sale - April 2020

Filmstorm Flash Sale - April 2020
Members Public

It’s that time again! The Filmstorm Flash Sale is live on filmstorm.net/store Come and check out our latest offers and animation packs which are all at least 40% off. Use the code STAYHOME at checkout and get an extra 15% on purchases. Click the image below to

Kieren Hovasapian
Kieren Hovasapian
Articles
Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?

Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?
Members Public

With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.

Kieren Hovasapian
Kieren Hovasapian
Articles
What is Root Motion and How to Set It Up?

What is Root Motion and How to Set It Up?
Members Public

In the tutorial I cover how to set up the root bone and explain what makes Root Motion.

Kieren Hovasapian
Kieren Hovasapian
Articles
Building Motion Capture Gloves for Active Hand Tracking

Building Motion Capture Gloves for Active Hand Tracking
Members Public

Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging.

Kieren Hovasapian
Kieren Hovasapian
Articles
Developing the Motion Library - PC & macOS

Developing the Motion Library - PC & macOS
Members Public

The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).

Kieren Hovasapian
Kieren Hovasapian
Articles
PS5 and Xbox Series X | The Next Next-Gen

PS5 and Xbox Series X | The Next Next-Gen
Members Public

The PlayStation 5 is actually, on paper, behind the Xbox Series X, in terms of GPU power, SSD Space, Memory Bandwidth, CPU and backwards compatibility.

Kieren Hovasapian
Kieren Hovasapian
Articles
Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext

Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext
Members Public

AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation.

Kieren Hovasapian
Kieren Hovasapian
Articles