XSENS provides state of the art motion capture technology in two different forms - Awinda (a strap on solution) and Link (a heavy duty robut platform with lycra suit).
It’s that time again! The Filmstorm Flash Sale is live on filmstorm.net/store Come and check out our latest offers and animation packs which are all at least 40% off. Use the code STAYHOME at checkout and get an extra 15% on purchases. Click the image below to
With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.
In the tutorial I cover how to set up the root bone and explain what makes Root Motion.
Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging.
The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).
The PlayStation 5 is actually, on paper, behind the Xbox Series X, in terms of GPU power, SSD Space, Memory Bandwidth, CPU and backwards compatibility.
AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation.