Filmstorm curates and edits articles on current Game Development and Animation processes such as analysing Industry Game Engines.
We reveal lost footage from the previously highly anticipated Indiana Jones game.
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With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.
In the tutorial I cover how to set up the root bone and explain what makes Root Motion.
Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging.
The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).
The PlayStation 5 is actually, on paper, behind the Xbox Series X, in terms of GPU power, SSD Space, Memory Bandwidth, CPU and backwards compatibility.
AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation.