Articles

Filmstorm curates and edits articles on current Game Development and Animation processes such as analysing Industry Game Engines.
Game Motion Capture with XSENS Link
Articles

Game Motion Capture with XSENS Link

XSENS provides state of the art motion capture technology in two different forms - Awinda (a strap on solution) and Link (a heavy duty robut platform with lycra suit).

Kieren Hovasapian
August 2020
·
3 min read
Filmstorm Flash Sale - April 2020
Articles

Filmstorm Flash Sale - April 2020

It’s that time again! The Filmstorm Flash Sale is live on filmstorm.net/store Come and check out our latest offers and animation packs which are all at least 40% off. Use

Kieren Hovasapian
April 2020
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1 min read
Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?
Articles

Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?

With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.

Kieren Hovasapian
April 2020
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2 min read
What is Root Motion and How to Set It Up?
Articles

What is Root Motion and How to Set It Up?

In the tutorial I cover how to set up the root bone and explain what makes Root Motion.

Kieren Hovasapian
April 2020
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2 min read
Building Motion Capture Gloves for Active Hand Tracking
Articles

Building Motion Capture Gloves for Active Hand Tracking

Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging.

Kieren Hovasapian
March 2020
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3 min read
Developing the Motion Library - PC & macOS
Articles

Developing the Motion Library - PC & macOS

The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).

Kieren Hovasapian
March 2020
·
1 min read
PS5 and Xbox Series X | The Next Next-Gen
Articles

PS5 and Xbox Series X | The Next Next-Gen

The PlayStation 5 is actually, on paper, behind the Xbox Series X, in terms of GPU power, SSD Space, Memory Bandwidth, CPU and backwards compatibility.

Kieren Hovasapian
March 2020
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4 min read
Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext
Articles

Breaking Tech with Tom Clancy's Ghost Recon: Breakpoint - AnvilNext

AnvilNext developed by Ubisoft has been in use since the Assassins Creed: Unity - decidedly one the best looking games they have released in that generation.

Kieren Hovasapian
March 2020
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1 min read
Powering Star Wars: Battlefront 2
Articles

Powering Star Wars: Battlefront 2

A long time ago, in a galaxy far, far away… there was a team at EA DICE who has been developing a project so powerful it could destroy a whole moon. Maybe not quite, but maybe in a simulation. Today we are talking about the Frostbite Engine.

Kieren Hovasapian
March 2020
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1 min read
IW Engine - Bringing Future Tech into Modern Warfare
Articles

IW Engine - Bringing Future Tech into Modern Warfare

An in-depth look at the IW EngineThe Call of Duty franchise has been one that has spanned many console generations. The first Call of Duty released in 2003 by Infinity Ward used the

Kieren Hovasapian
February 2020
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3 min read
Evolution of Tech: Star Wars Jedi: Fallen Order from Titanfall
Articles

Evolution of Tech: Star Wars Jedi: Fallen Order from Titanfall

Feel the Force Respawn Entertainment has been on track with their last few releases, Titanfall 2 was a hit and the story was incredible, the game itself being powered by a spin-off on

Kieren Hovasapian
February 2020
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