Learn Game Development and Animation Workflows from the best in the industry.
In the tutorial I cover how to set up the root bone and explain what makes Root Motion.
This tutorial is the probably the best way to quickly setup a professional, scalable camera system inside Unity as of 2018. We are utilising the new Unity Cinemachine package available through the Package Manager in Unity, this is best way to keep up to date with releases as Unity updates them.
In this massive tutorial, we are going to start from the beginning, understand the math and look at how to create a Foot IK (Inverse Kinematics) System from scratch using C# and Unity.