Third Person Camera in Cinemachine using Unity
Introduction to Cinemachine
This tutorial is the probably the best way to quickly setup a professional, scalable camera system inside Unity as of 2018. We are utilising the new Unity Cinemachine package available through the Package Manager in Unity, this is best way to keep up to date with releases as Unity updates them.
Access the project files in our Asset Area, you'll need to be a member of Filmstorm to gain access to this area.
After downloading the project files, open the scene file to load Unity, or open the project folder via the Unity Launcher. Upon the scene loading you'll see the scene open to the same level as the tutorial.