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With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.
Creating a futuristic world can be hard, especially when you don't have people to populate your cities, work areas and streets. In the first pack of our Sci-fi Series we focus on the Sci-fi Worker who builds, repairs, inspects ships and partakes in work around a dock or workyard.
The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).