Cinemachine - Tips and Tricks

Cinemachine - Tips and Tricks
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The ultimate tool for Unity has been released - Cinemachine! Now we can finally dive into how to use it correctly and start our tutorial series with something fun! A quick action scene. Perfect, now that you're inspired let's dive into the tutorial video below. As promised - here you

Kieren Hovasapian
Kieren Hovasapian
Tutorials
Everything You Need To Know On How To Use Cinemachine For Unity

Everything You Need To Know On How To Use Cinemachine For Unity
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This tutorial is the probably the best way to quickly setup a professional, scalable camera system inside Unity as of 2018. We are utilising the new Unity Cinemachine package available through the Package Manager in Unity, this is best way to keep up to date with releases as Unity updates

Kieren Hovasapian
Kieren Hovasapian
Generic Movement System C# for Unity

Generic Movement System C# for Unity
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In this tutorial we setup a completely code driven movement system which handles gravity, input turn rotation relative to the forward camera direction. This is the best way to drive a third person character with simplicity and code efficiency and is also supported in the latest Unity 2019 build. You

Kieren Hovasapian
Kieren Hovasapian
Create a Foot IK System From Scratch in Unity C#

Create a Foot IK System From Scratch in Unity C#
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In this tutorial we will cover how to create a full Foot IK System from scratch using C# in Unity. You’ll want some previous knowledge of C# to get the most out of this tutorial. Download project files

Kieren Hovasapian
Kieren Hovasapian
Tutorials
Locomotion Animset

Locomotion Animset
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Our new locomotion animset provides a set of grounded movement animations complete with angular start/end transitions.

Kieren Hovasapian
Kieren Hovasapian
MotionTRACK - Realtime Character Motion Tracking

MotionTRACK - Realtime Character Motion Tracking
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Our internal development team at Filmstorm began testing a tool for creating motion data from video sources in real-time. This has led to testing building motion data from the resulting poses generated which have led to initially accurate results. Captures from MotionTRACKExporting motion data is currently not available in the

Kieren Hovasapian
Kieren Hovasapian
MotionTRACK
Site Under Development

Site Under Development
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We are in the middle of migrating to Ghost. This platform will allow us to post more regularly and outline new developments faster.

Kieren Hovasapian
Kieren Hovasapian