Game Motion Capture with XSENS Link
Articles

Game Motion Capture with XSENS Link

XSENS provides state of the art motion capture technology in two different forms - Awinda (a strap on solution) and Link (a heavy duty robut platform with lycra suit).

Kieren Hovasapian
August 2020
·
3 min read
Filmstorm Flash Sale - April 2020
Articles

Filmstorm Flash Sale - April 2020

It’s that time again! The Filmstorm Flash Sale is live on filmstorm.net/store Come and check out our latest offers and animation packs which are all at least 40% off. Use

Kieren Hovasapian
April 2020
·
1 min read
Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?
Articles

Final Fantasy VII: Remake - Unreal Engine over Luminous Studio?

With the recent release of Final Fantasy VII: Remake I wanted to look back through it’s long development cycle to see why certain technological decisions were made, the particular one being why they chose to use the Unreal Engine over their in-house engine Luminous.

Kieren Hovasapian
April 2020
·
2 min read
What is Root Motion and How to Set It Up?
Articles

What is Root Motion and How to Set It Up?

In the tutorial I cover how to set up the root bone and explain what makes Root Motion.

Kieren Hovasapian
April 2020
·
2 min read

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Recent Posts
Creating the Sci-fi Worker Animset
Assets

Creating the Sci-fi Worker Animset

Creating a futuristic world can be hard, especially when you don't have people to populate your cities, work areas and streets. In the first pack of our Sci-fi Series we focus on the Sci-fi Worker who builds, repairs, inspects ships and partakes in work around a dock or workyard.

Kieren Hovasapian
April 2020
·
2 min read
Building Motion Capture Gloves for Active Hand Tracking
Articles

Building Motion Capture Gloves for Active Hand Tracking

Animating hands are hard, and a long process with at least 30 joints to animate without motion capture can be tiresome work, and cleaning hand data can be even more challenging.

Kieren Hovasapian
March 2020
·
3 min read
The Horse Controller like in Red Dead Redemption 2
Assets

The Horse Controller like in Red Dead Redemption 2

I have to admit it, playing Red Dead Redemption 2 was a blast, the level of detail achieve was incredible and the animations were a world first and ground breaking in so many ways.

Kieren Hovasapian
March 2020
·
2 min read
Bow and Arrow Animset
Assets

Bow and Arrow Animset

Our brand new Animation Pack is now released for Unity and this time we are featuring AAA, Bow and Arrow motion capture.

Kieren Hovasapian
March 2020
·
2 min read
Developing the Motion Library - PC & macOS
Articles

Developing the Motion Library - PC & macOS

The Motion Library has been a little passion project for a while at Filmstorm. Think of it as a simple way to search for animations and packs to use for your games and projects with easy export to multiple engines (Unity and Unreal Engine + DCC applications like Maya, 3DS Max and more).

Kieren Hovasapian
March 2020
·
1 min read
PS5 and Xbox Series X | The Next Next-Gen
Articles

PS5 and Xbox Series X | The Next Next-Gen

The PlayStation 5 is actually, on paper, behind the Xbox Series X, in terms of GPU power, SSD Space, Memory Bandwidth, CPU and backwards compatibility.

Kieren Hovasapian
March 2020
·
4 min read
Upgrading the Locomotion System in Unity using Playables API
Assets

Upgrading the Locomotion System in Unity using Playables API

I spent a long time in Unity re-implementing the old Locomotion System which uses cycle timing to correctly position the feet depending on the speed of the player's movement.

Kieren Hovasapian
March 2020
·
2 min read
Dev Log II - Linking the Physics Engine 🚀
Dev Log

Dev Log II - Linking the Physics Engine 🚀

As of this morning, I have a basic framework up, call it "Block World" - a great place to block out ideas and test new features.

Kieren Hovasapian
March 2020
·
3 min read
Dev Log I - The Beginning of the Heatwave Engine
Dev Log

Dev Log I - The Beginning of the Heatwave Engine

This first iteration of the engine doesn't have many features, who am I kidding hardly any, but it's a start of what I want to call the Heatwave Engine.

Kieren Hovasapian
March 2020
·
3 min read
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