Characters that don't play animations. They perform them, in real-time simulation.
Motion matching scans a library of real captured movement and streams the best clip, frame by frame.
A simulated character with real mass and momentum has to actually perform that motion inside the physics world.
Shoved? It steps. Tripped? It falls. Down? It gets back up. No canned reactions, ever.
Real mass, momentum, contacts.
The texture of real human motion.
Shoves become protective steps.
Falling is a feature. So is standing up.
Stairs, platforms, props, vehicles.
Keyboard or gamepad. Live.
fmotion turns ordinary video into clean motion capture. Synapse is what that motion grows up to be.
Explore fmotion.ai →Early access, integrations, or just curious, say hello.